
Nothing felt unintentional or unexpected about the driving, just very precise with a high learning curveįair warning though: while BeamNG.Drive is currently a fun sandbox game, it is definitely an Early Access game. It took some time for me to adjust to how the game wanted me to play, but once I did I found there was actually a deeper level of control over what I could make the cars do. I was confused why driving over simple speed bumps would tear my car to pieces, until I realized I was trying to drive over them at 60+ MPH-a feat completely achievable in a game like Grand Theft Auto 5, but near suicide in the real world. I could noticeably feel the difference between heavy cars and light cars, between a stock engine and a souped up one. BeamNG.Drive probably has the most realistic driving of any car-based game I’ve played, so when I tried to play it like a videogame, things went predictably poor.

It’s not that the controls are bad, it’s actually the exact opposite.


BeamNG.Drive may have just crashed onto Steam Early Access this week, but I don’t get the feeling that the driving will get any easier.
